Virtual Worlds

Build

Introduction
Put a new Object into a World
Build by Copying Objects
Place an Object


Introduction

All buildings within a Virtual World consist of different more or less complex 3D objects which have been put together like some kind of bricks. Thats true not only for houses but also for nearly everything which is visible and imagineable inside a world: streets, places, whole cities, woods, parks and much more.

A user is able to create such things with the building-functionality easily. The basic principle of it is: know the name of an object (e.g. "wall01_20m_grey.rwx"), put the object into a world and move it to the desired position.

But there are some restrictions. A user is only able to modify his own objects (except he has owner-privileges). So it is impossible for him to right click (= select) an object of an other user and to (re)move it. Additional he is able to build only if he has the building-privilege. Thats true at least in worlds with public building enabled. As a third point it is not allowed to build beyond a worlds border.


Put a new Object into a World

If you don't have an own object near the place you want use to build (e.g. because you don't have build anything yet) you have to create a completely new object. To do that, perform the following steps:


Build by Copying Objects

If there is at least one own object near to you or if you want to build larger things out of the same object type you can put objects into a world using the copy function. Following steps are neccesary:


Place an Object

The building principles declared in the preceding sections show you how to put an object into a world. The problem is, both methods put them to defined positions but from the point of view of the user they appear only "somewhere". That means you have to move them to the desired locations afterwards. To do that the arrow buttons inside the "Build" tab pane have to be used: Please note: The arrow buttons cause movement in defined stepsizes. These stepsizes can be changed by using the radiobuttons "1", "2", "3" and "4" below of them. If smaller numbers are selected the stepsizes are smaller, larger numbers mean bigger stepsizes are used.

Alternatively you can enter the absolute coordinates with a resolution of 1 cm directly. This can be done using the input fields directly below the arrow buttons they belong to. But please note: all these actions are possible only when the object is selected!


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